Unity SDK V0.2.1 & IPD
I see this in the Release Notes:
Changing the IPD in the Tuscany demo with +/- does change the IPD variable, but makes no difference in rendering anymore. Is this expected?
Changing IPD using Ins/Del on the c++ Oculus World Demo does still change the rendering.
Fixed projection center to lens distortion center, decoupling IPD from projection center
Changing the IPD in the Tuscany demo with +/- does change the IPD variable, but makes no difference in rendering anymore. Is this expected?
Changing IPD using Ins/Del on the c++ Oculus World Demo does still change the rendering.
