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New Participant
May 25, 2018

Unity text on Oculus GO

I'm developing on the Oculus GO in unity and the text in my scene appears either blurry or jittery. I'm using Unity's text mesh pro, msaa anti-aliasing at 8x sampling. Screen space anti-aliasing just makes everything look blurry. I just notice that the text in the Oculus GO menu UI looks so crisp, clear, and not jittery at all. What was done to the Oculus GO menu UI to make the text look so clear even when the font size is very small, and what can I do to get similar visual quality in my Unity project?
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3 replies

New Participant
September 5, 2019
@akrivera: Were you able to find any solutions for the flicker issue? 
New Participant
September 24, 2019
You could try to increase XRSettings.eyeTextureResolutionScale to 1.5f or 2.0f.



New Participant
February 5, 2020

campagnou said:

You could try to increase XRSettings.eyeTextureResolutionScale to 1.5f or 2.0f.
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Thanks! It works nicely on our project!