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October 9, 2014

Unity Tuscany Demo - only black screen with sound

Hi everyone,

Just got my DK2 and installed the runtime and Unity Tuscany demo for windows downloaded from here
https://developer.oculusvr.com/?action=dl&p=sdk&v=21. However when I double click Win_OculusUnityDemoScene.exe all I get is a black screen although I can hear sound. Also the headset LED remains orange.

I tired changing Direct/Extended/Legacy and still the same problem.

I believe theres something wrong with the Unity demo because I tried the DK2 demo and the ConfigUtil demo and they both work. Is the Unity demo ready for DK2 yet and are there any changes I should make? Are there any logs I should look at?
    This topic has been closed for replies.

    19 replies

    New Participant
    October 23, 2014
    I am encountering the same problem.

    When I run the Tuscany demo, nothing works. I see the scene on my laptop screen, but nothing in the Rift.
    The Oculus Config detects the rift and the camera.

    The Tuscany Direct to Rift just crashes. The other one runs, but not on the DK2, and the DK2 remains a black screen.

    I noticed that if the Rift is plugged in when I boot my computer, I can see the boot screen in the Oculus, but once Windows is logged in, nothing.
    Up and Coming
    October 23, 2014
    I had this problem in several demos before I installed the 0.4.2 runtime. Was is the firmware version in the Oculus Configuration Utility (mine is 2.11) ?
    Inspiring
    October 25, 2014
    Does this issue still happen with the latest SDK and firmware?
    Up and Coming
    October 25, 2014
    I get this but with Unity. I'm using DK1 though. I have the lastest SDK and Tuscany demo looked fine, but I couldn't change the eye height, prediction, timewarp etc. or use tab for the menu.
    I made a new project in Unity (lastest version with lastest integration), put up a OVR character controller prefab and hit play. It worked fine. Then when I stopped and later tried again I just get a black screen. I removed the fade in texture and now it's only gray screen.

    Edit: Update fixed it now
    New Participant
    October 25, 2014
    Same problem here !

    Same issue with all applications in direct mode.
    Inspiring
    October 27, 2014
    Are there any errors or warnings in the file "output_log.txt" under your app's _Data folder?
    herixAuthor
    Participant
    October 31, 2014
    I'm using SDK 0.4.2 and updated the firmware.

    Here's the output_log.txt


    Initialize engine version: 4.5.2f1 (9abb1b59b47c)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 9.0c [nvumdshim.dll 9.18.13.3260]
    Renderer: Intel(R) HD Graphics 4600
    Vendor: Intel
    VRAM: 944 MB (via DXGI)
    Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
    Begin MonoManager ReloadAssembly
    Platform assembly: D:\Downloads\ovr_unity_0.4.2_demo_win\OculusUnityDemo\Win_OculusUnityDemoScene_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading D:\Downloads\ovr_unity_0.4.2_demo_win\OculusUnityDemo\Win_OculusUnityDemoScene_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: D:\Downloads\ovr_unity_0.4.2_demo_win\OculusUnityDemo\Win_OculusUnityDemoScene_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading D:\Downloads\ovr_unity_0.4.2_demo_win\OculusUnityDemo\Win_OculusUnityDemoScene_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: D:\Downloads\ovr_unity_0.4.2_demo_win\OculusUnityDemo\Win_OculusUnityDemoScene_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
    Loading D:\Downloads\ovr_unity_0.4.2_demo_win\OculusUnityDemo\Win_OculusUnityDemoScene_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
    - Completed reload, in 0.036 seconds
    <RI> Initializing input.

    <RI> Input initialized.

    desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
    Platform assembly: D:\Downloads\ovr_unity_0.4.2_demo_win\OculusUnityDemo\Win_OculusUnityDemoScene_Data\Managed\Boo.Lang.dll (this message is harmless)
    Platform assembly: D:\Downloads\ovr_unity_0.4.2_demo_win\OculusUnityDemo\Win_OculusUnityDemoScene_Data\Managed\System.dll (this message is harmless)

    Up and Coming
    November 3, 2014
    Exact same problem here. I can build the demo from Unity but when I run it all I get is a black screen and the sound of birds chirping. This post seems to be pretty old but I don't see that anyone has posted a solution. Wondering if anyone found the fix. I am new to Unity so it could just be one of those "Oh dah' things but I don't have a clue where to start troubleshooting.
    Inspiring
    November 8, 2014
    We may be misbehaving on Intel hardware with DX9. I'll see if we can reproduce that here. In the meantime, can you try using D3D11 and/or Unity 4.5.5p4?
    November 23, 2014
    Same problem here...

    latest 4.3 sdk, 4.3.1 unity demo just show black screen on device. I can see mirror on display and hear sounds.

    World demo works fine.

    GTX980, Windows 8.1

    Gonna try the integration stuff but strange the demo doesnt work...not sure what to try....

    No errors in output log