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Up and Coming
March 21, 2016

Unity versions for store release

I don't have access to Oculus SDK 1.x, but I need to know which Unity versions I can use to target the store. Is the 5.4 beta usable or do we need to stick to some specific version of 5.3? I really don't want to end up in a position where I can't roll back and have to sit on a finished build waiting for a Unity patch for my branch.
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    7 replies

    Inspiring
    March 21, 2016
    The best supported non-beta version is 5.3.3p1.

    The 5.4 beta is usable, as far as I can tell, though maybe a safer bet to wait til it comes out of beta.
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    Inspiring
    March 21, 2016
    We have been testing 1.X with 5.3.3p3 and 5.4.0b10. Both appear to work. Shortly after PC SDK 1.X ships publicly, Unity will ship a 5.3 (and later 5.4) version that is based on that version.
    owenwpAuthor
    Up and Coming
    March 21, 2016
    When you say Unity will ship new versions based on the new SDK, do you mean we will have to wait for that and upgrade before we can ship our games to the store?
    Inspiring
    March 21, 2016
    Yes. We are working with Unity to coordinate the release as soon after PC SDK shipment as possible.
    owenwpAuthor
    Up and Coming
    March 22, 2016
    In that case, it sounds like I need to use 5.3 or risk being stuck with an unpatched version for an undetermined period of time, unable to release.
    New Participant
    March 28, 2016
    Damn, I saw this too late. Do you have any info regarding timelines? I have to decide between backporting to 5.3 and waiting for 5.4. The game is ready and we want to submit as soon as we integrate the new SDK.
    Up and Coming
    March 28, 2016
    whats the magic to dev with DK2 and Oculus runtime 1.3?  
    I installed unity 5.3.3p1
    Enabed non-oculus content in the settings
    Start Unity
    New project
    new scene
    2 cubes
    enabled vr
    click play in the editor.  
    Got this error:
    [VRDevice] Initialization of device oculus failed.