[Unity] Virtual Keyboard - capture input text
Hey!
I managed to make the virtual keyboard work with a separate input field. However, the keyboard has its own input field on the top side, that I do not know how to capture. It does not look good to see the user input on the top of the keyboard, and on also a separate input field.
In Meta documentation on the virtual keyboard screenshots, there is no input field, so I guess it is kind of a newer feature.
Did anyone succeed in catching the input that is located on the keyboard itself?
Thanks!
