Skip to main content
Inspiring
September 13, 2019

Unity Water Shader for Oculus Quest Single Pass rendering?

Has anyone had any luck with any existing water shaders working in Single-pass forward rendered VR?
None of the asset store packs we have bought or water shaders from our other projects work on the Oculus Quest/Go/GearVR :(
Some come close to working but often one of the reflections in the left or right eye is mirrored or offset so it looks disgusting - see the example below

Post image

We are running out of options for environments that use water :(

This topic has been closed for replies.

2 replies

Participant
September 18, 2019
Did you find a solution?
ROBYER1Author
Inspiring
October 1, 2019

ticoceptt said:

Did you find a solution?


Our solution has been to move to UniversalRP as the Shader Graph shaders work fine in it (see this tutorial) 
https://www.youtube.com/watch?v=FbTAbOnhRcI

However, Fixed Foveated Rendering is currently broken for UniversalRP so our progress has ground to a halt (again)