Unity Water Shader for Oculus Quest Single Pass rendering?
Has anyone had any luck with any existing water shaders working in Single-pass forward rendered VR?
None of the asset store packs we have bought or water shaders from our other projects work on the Oculus Quest/Go/GearVR :(
Some come close to working but often one of the reflections in the left or right eye is mirrored or offset so it looks disgusting - see the example below
We are running out of options for environments that use water :(

