Unity, Windows and OpenGL
I asked this question over on the Unity forums but have not had a response, so I thought I would ask here.
My current project requires a native plugin for rendering and then compositing our content into the VR eyes. This renderer requires OpenGL.
Since the Oculus 0.4.4 there hasn't been a working version that has supported OpenGL. It's coming up to a year since that SDK release.
This is what I've found while testing different builds, runtimes and sdks.

Can anyone give me a heads up about support for OpenGL support on Windows and when it might be coming?
The original post
http://forum.unity3d.com/threads/what-i ... ws.356243/
My current project requires a native plugin for rendering and then compositing our content into the VR eyes. This renderer requires OpenGL.
Since the Oculus 0.4.4 there hasn't been a working version that has supported OpenGL. It's coming up to a year since that SDK release.
This is what I've found while testing different builds, runtimes and sdks.
Can anyone give me a heads up about support for OpenGL support on Windows and when it might be coming?
The original post
http://forum.unity3d.com/threads/what-i ... ws.356243/
