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January 18, 2020

Unity XR Interaction Toolkit and Oculus local avatar hands?

Does the oculus local avatar hands integrate with the new Unity XRI toolkit? if so, i'd like advise how to get that working. Tia.
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    8 replies

    February 21, 2020
    I'm trying to figure this out at the moment as well
    New Participant
    February 28, 2020
    Hi, any progress ? I am looking into this as well.
    Up and Coming
    February 28, 2020
    (deleted)
    Participant
    May 10, 2020
    I’d like to find this out too, I’m being advised to use XR but I’m struggling with it compared to the OVR setup.  3 weeks in as a developer so I’m really trying to get as many views on here as someone who wants to develop for Oculus Quest
    New Participant
    June 17, 2020
    Dido. Is Oculus even working on an avatar integration package for XR? This is very disappointing.
    Participant
    August 3, 2020
    +1
    Up and Coming
    August 4, 2020
    Look up the "Custom hands" prefabs in the Oculus Unity package. These are simple skinned meshes with a basic animator and pose animations set up, with support for separate index finger and thumb movement. You could rework the scripts attached to them to work independently from Oculus' scripts and feed it your own input. This is the result of that in my game: https://streamable.com/kfv5ek
    Participant
    August 5, 2020
    This might work if you just need to display some hands, but there is a lot more to the avatar sdk than that :(