Unity XR Management plugin + Oculus Integration: what's the future?
We all know that the old VR plugin system is deprecated. It's only a matter of time before the XR Management plugin will be the way we develop experiences on Oculus hardware. I've been using it for a prototype recently and so far it seems like there is no way to access Oculus platform-specific functionality at the moment.
I wanted to get the nicely articulated Avatar hands+controllers for my project, but it seems like there is no way to get them working without the old Oculus SDK in use rather than the new plugin.
Would also love to be able to use the hand tracking.
Has there been anything revealed about how this is going to work going into the future?
Or if there is a way anyone knows to get those nice controller+hands to work with the new XR plugin system, I'd love to hear about it!
I wanted to get the nicely articulated Avatar hands+controllers for my project, but it seems like there is no way to get them working without the old Oculus SDK in use rather than the new plugin.
Would also love to be able to use the hand tracking.
Has there been anything revealed about how this is going to work going into the future?
Or if there is a way anyone knows to get those nice controller+hands to work with the new XR plugin system, I'd love to hear about it!
