Unity XR vs Oculus integration
I've been happily building in Unity on top of the Oculus integration for the Quest for a while now, but with the nagging question in the back of my mind, "should I be porting this over to the Unity XR?" After cursory searching, I haven't been able to find a good discussion about the the future of each approach. Obviously Unity XR gives me an abstracted layer to be able to deploy to, say the Hololens in the future, but what do I lose from the Oculus integration if I head that way? If anyone has found a good, recent discussion about this, please post a link!
