Unity5 Build Inconsistencies
Hello,
I do this in Unity5:
New Project
Add plane for floor
Import OVR0.44 unity package
Drag OVRPlayerController into scene
Set settings according to unity integration notes
Build
Everything works fine when I target OS X. 75fps, and everything as you would expect.
When I target Windows, I get 17fps in Direct mode (but much darker than OS X), and a black screen in Extend Mode
If I do exactly the same in Unity 4.6, both OS X and Windows builds work perfectly.
Am I jumping the gun - should I stick to 4.6? Am I being an idiot? Am I both an idiot and a gun jumper?
Please help,
Cheers!
BenF
I do this in Unity5:
New Project
Add plane for floor
Import OVR0.44 unity package
Drag OVRPlayerController into scene
Set settings according to unity integration notes
Build
Everything works fine when I target OS X. 75fps, and everything as you would expect.
When I target Windows, I get 17fps in Direct mode (but much darker than OS X), and a black screen in Extend Mode
If I do exactly the same in Unity 4.6, both OS X and Windows builds work perfectly.
Am I jumping the gun - should I stick to 4.6? Am I being an idiot? Am I both an idiot and a gun jumper?
Please help,
Cheers!
BenF
