UnityEngine.XR.XRSettings.eyeTextureHeight does not match my device resolution
Hi,
I'm developing with an standard Oculus Rift, which has a resolution of 2160x1200.
But when I look for the value of UnityEngine.XR.XRSettings.eyeTextureHeight it says that it is 1600.
The eyeTextureResolutionScale is set to 1, so I expected to have an eyeTextureHeight of 1200 (the actual height of the device * eyeTextureResolutionScale).
Could someone help me with that?
Thanks
