UnityVr vs Oculus Utilities
Hi guys!
I'm at a confusion point...
I'm reading two separate docs:
I'm trying to use a single, unified base for my project, but I don't know which one I should stick with (integrating both sounds like a debugging nightmare waiting to happen).
I understand that Unity wants to cover more than just Oculus (Vive & PSVR), but what does that mean for Oculus developers when considering the two integrations?
My immediate questions are:
Any thoughts?
I'm at a confusion point...
I'm reading two separate docs:
- Oculus Utilities: https://developer.oculus.com/documentation/game-engines/latest/concepts/book-unity/
- UnityVr:https://unity3d.com/learn/tutorials/topics/virtual-reality/
I'm trying to use a single, unified base for my project, but I don't know which one I should stick with (integrating both sounds like a debugging nightmare waiting to happen).
I understand that Unity wants to cover more than just Oculus (Vive & PSVR), but what does that mean for Oculus developers when considering the two integrations?
My immediate questions are:
- What things should I weigh in (pros/cons) considering which to marry my project with?
- Is there any indication that Oculus Utilities will fully dissolve into UnityVr?
Any thoughts?
