universal render pipline
hej,
when will the oculus team provide a set of UniversalRenderPipline shaders in the oculus integration?
I would like to know if it is planned at all before I dig into converting them myself.
thx,
/martin.
OvrAvatar.cs:
public Shader Monochrome_SurfaceShader;
public Shader Monochrome_SurfaceShader_SelfOccluding;
public Shader Monochrome_SurfaceShader_PBS;
public Shader Skinshaded_SurfaceShader_SingleComponent;
public Shader Skinshaded_VertFrag_SingleComponent;
public Shader Skinshaded_VertFrag_CombinedMesh;
public Shader Skinshaded_Expressive_SurfaceShader_SingleComponent;
public Shader Skinshaded_Expressive_VertFrag_SingleComponent;
public Shader Skinshaded_Expressive_VertFrag_CombinedMesh;
public Shader Loader_VertFrag_CombinedMesh;
public Shader EyeLens;
public Shader ControllerShader;
