Upgrading from Unity 4 Integration to Oculus Uitilities
I've been running Unity 5.1.1p3 Personal with the legacy Unity 4 Integration. I'm trying to upgrade my Rift/GearVR project to use Unity VR w/Oculus Utilities. Here's what I did...
1) Delete the legacy Unity 4 Integration assets, which includes the "OVR" folder and everything in the Plugins folder, except "Plugins/Android/AndroidManifest.xml" and "Plugins/Android/assets/signaturefile".
2) Add the Oculus Utilities package, which adds a new "OVR" folder and assets in the Plugins folder
3) Go into PlayerSettings and enable "Virtual Reality Supported"
4) Add the new OVRPlayerController prefab to my scene
At this point, I'm seeing an error in my console...
...but I'm still able to run my project in the editor. However, when I attempt to build to my Note4, I get a popup that reads...
In the console, I have multiple errors...
Thanks in advance for your help!
1) Delete the legacy Unity 4 Integration assets, which includes the "OVR" folder and everything in the Plugins folder, except "Plugins/Android/AndroidManifest.xml" and "Plugins/Android/assets/signaturefile".
2) Add the Oculus Utilities package, which adds a new "OVR" folder and assets in the Plugins folder
3) Go into PlayerSettings and enable "Virtual Reality Supported"
4) Add the new OVRPlayerController prefab to my scene
At this point, I'm seeing an error in my console...
"Multiple plugins with the same name 'ovrgamepad' (found at 'Assets/Plugins/x86_64/OVRGamepad.dll' and 'Assets/Plugins/x86_64/OVRGamepad.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor."
...but I'm still able to run my project in the editor. However, when I attempt to build to my Note4, I get a popup that reads...
"Package com.OculusIntegration has conflicts with other plugins. See the Console for details."
In the console, I have multiple errors...
"Plugin Bundle ID conflict detected: package com.Oculus.Integration has conflicts with other plugins (oculus vs Oculus). Make sure you use the same case for your package names.
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()"
Thanks in advance for your help!
