Use mono camera when Rift is not present?
Hi Folks,
Sorry if this is obvious, but I haven't been able to find an answer anywhere.
I'd like to be able to write my game to make use of the Rift if it is available, but fall back to a standard (mono) camera if the Rift is not present. (By default an un-distorted, but still stereo, view is provided).
Is there a best practice method for this?
Sorry if this is obvious, but I haven't been able to find an answer anywhere.
I'd like to be able to write my game to make use of the Rift if it is available, but fall back to a standard (mono) camera if the Rift is not present. (By default an un-distorted, but still stereo, view is provided).
Is there a best practice method for this?
