Use mouse to control Oculus scene -- problems with Y axis
Hey guys,
Here's my question: How do I use the mouse to all directions from a first person perspective, and display the product in the Oculus? Would really appreciate any new tips!
Details:
Before clicking "virtual reality supported", the first person character in my scene can look up/down/right/and left using the mouse or joystick. After turning on VR support (with an Oculus DK2 plugged in), I can only look left or right in the scene using the mouse. I've lost control of rotation along the y-axis (looking up and down). Critically, I can still look all directions using the Oculus.
This is, of course, unconventional. It's for the purpose of a neuroscience experiment (need to be able to separately manipulate the visual / motor input in the VR scene).
My system details: Windows 10, Unity 5.4.4p1, Oculus DK2, Runtime 0.8 (same problem with 1.3)
Thanks for any help!
