Use per eye cameras
The qustion may appears stupid, but I wonder what exactly means the "use per eye cameras" in OVRCameraRig.
Since it is not enabled by default, I can't imagine the game will use only one camera for both eyes, because it would not be stereoscopic view and the VR experience would be out ouf interest.
I did test with an without use per eye option, I can't see any difference. Anyone?
