Users.GetLoggedInUser() always return zero
Please help, I integrated oculus account login in my game used Unity.
If the oculus app was created by me, I can login with no problem. But the 'developer' members of my organization can't login using their oculus accouts.
When I call method 'Users.GetLoggedInUser()' it always return zero.
The error log is below:
[capi] ovr_User_Get: userID was zero, which is not a valid ID, ignoring request.
Unable to find AppId for package.
