Using controller axis for Y movement in Oculus Prefab
I'm currently working on a project with a partner and we're sharing custody of the Oculus- The biggest issue with this arrangement is that default Oculus prefabs handle y-axis rotation via the tracker in the HMD. When I don't have the HMD, it makes it impossible to debug- Is there a simple way allow Y tracking via an Xbox controller, as with the default FPS controller?
