Using external positional tracking with Quest Pro eye tracking
Hello,
I was wondering if anyone has used an external positional tracker (e.g., Optitrack) for their Meta Quest Pro's transform whilst keeping the eye tracking capability. As far as I can tell, I need the OVRManager Script to access the eyetracking and the documentation/commenting on the OVRCameraRig scripts (i.e., OVRCameraRig.cs and OVRManager.cs) are vague and confusing as to determine what is actually providing the HMD transform. If anyone could break down which component or line is responsible for the updating of the transform, that would also be helpful.
Trying to avoid the potential of positional tracking drifting or failing over time when running experiments in the lab.
Thanks for any help
