Using OVRInput without OVRManager?
I am converting a project built for the Vive to the Oculus Rift and adding in Touch support. It mostly works out the box but the button inputs are not what I want especially the B and Y button pulling up the steam overlay. I am trying to get OVRInput to run without needing OVRManager, is that possible? I know I can call OVRInput.Update() in my input checking script but the controllers aren't being detected as I am guessing OVRManager initializes the OVRPlugin and that is needed for the touch controls to be detected. Is there a way to initialize the plugin by itself?
