Using Rift Headtracking to Move an Object
Hi everyone,
In part of my game, I am looking to create a something similar to pong. In this, I want the movement of the players head to move a cube/plane that acts as the paddle.
I will be doing this in a separate scene from the main game and just load the scene since it will act as a type of mini game.
I want to know how exactly I can make it where the cube/plane is in sync with the players head movement. I have some ideas, but I am not a complete expert when it comes to the rift so I was hoping for some more feedback.
Thank you for your time.
** I know somewhere on the forums there is probably an answer to my question, but I am on the way out of the house and thought this would be better.
In part of my game, I am looking to create a something similar to pong. In this, I want the movement of the players head to move a cube/plane that acts as the paddle.
I will be doing this in a separate scene from the main game and just load the scene since it will act as a type of mini game.
I want to know how exactly I can make it where the cube/plane is in sync with the players head movement. I have some ideas, but I am not a complete expert when it comes to the rift so I was hoping for some more feedback.
Thank you for your time.
** I know somewhere on the forums there is probably an answer to my question, but I am on the way out of the house and thought this would be better.
