V71 Handtracking offset with Passthrough enabled
V71 seems to introduce a bug with handtracking that hands in the camera feed (and thus also the rendered model) are not aligned with your real hands when passthrough is enabled. You can reproduce this e.g. in "Demeo" when you switch between AR and non-AR mode that you're hands are "jumping" to the correct position as soon as Passthrough is disabled.
Could be related to the changes to eliminate the wrapping of your hands in the camera feed.
Strangely the PointerPose property of OVRHand seems not to be affected.
