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New Participant
March 26, 2018

Validate App: TestAudioOutput failing.

Hello there,

Running through my Virtual Reality Check (VRC) Validator utility through the debug tool. Failing at TestAudioOutput.
I have followed the instructions, hopefully in the correct manual way listed at 
https://developer.oculus.com/distribute/latest/concepts/vrc-pc-audio-1/

Test1:
Headphones Plugged Into the front panel of computer->Asus Realtek HD Audio Manager pops up-> choose headphone option;
Playback devices: Speakers(Set Default);
Oculus App-> Device-> Audio Output in VR-> Set to: Use Windows Settings;

Results1:
Starting TestAudioOutput
Setting audio mode to Windows
Waiting for the application to run for 5 seconds before testing begins...
Starting test...
Application played sound thru default audio device
Setting audio mode to Rift
Waiting for the application to run for 5 seconds before testing begins...
Starting test...
Application should not have played sound thru defaultDevice
Cleaning up...
Test FAILED
(Note: Oculus App-> Device->Audio Output in VR-> Shows Rift headphones after failure)


Test2:
Headphones Plugged Into the front panel of computer->Asus Realtek HD Audio Manager pops up-> choose headphone option;
Playback devices: Speakers(Set Default);
Oculus App-> Device-> Audio Output in VR-> Set to: Use Rift headphones

Results2:
Starting TestAudioOutput
Setting audio mode to Windows
Waiting for the application to run for 5 seconds before testing begins...
Starting test...
Application should not have played sound thru Rift Audio device
Cleaning up...
Test FAILED


Will failing this fail my oculus app if I pass the other Default tests? Its failing the TestLaunchIntoVR but seems like that is a known bug for unity free versions because of the splash screen?

Using Oculus Debug Tool ver 1.24.0.0
OVR SDK Runtime Ver: 1.24.0
HMD: Rift Cv1
HMD firmware: 7.8
Firmware version: 708/34a904e8da

Unity 2017.3.0f3 Personal 64bit
Windows 10
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    3 replies

    New Participant
    March 27, 2018
    I'm having the same issue with the audio test. I also did the manual test outlined in the documents and that works correctly. 

    Same unity version.
    Up and Coming
    May 7, 2018
    I'm experiencing the same thing.  Looks like the newer Oculus App keeps flipping the Audio Output in VR setting from "Use Windows Settings" back to "Rift Headphones".  So I keep getting a failed test for audio.  Doing a manual test things seem to be working properly.  
    "Bringing Disclosure to Oculus" https://www.facebook.com/AdventuresOfWaiXingRen/ https://www.facebook.com/PrestonJongProductions/
    Participant
    November 2, 2018
    @imperativity Do you know if the tool was fixed? Does it still flag TestAudioOutput that were passed as failing?