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Up and Coming
December 4, 2014

Very dark when using linear color space [solved]

Hi,

In Unity 4.6 and 5.0, when using linear color space, everything is very dark in Rift. It doesn't matter if it's deferred or forward rendering, DX11 or 9. Linear gives just super dark, burnt out image. It's the case for both 0.4.2 and 0.4.3 integration. Oh, and when in linear space, everything looks normal in Scene view and in normal cameras. It's just Oculus, that gives the dark image.

gamma:
gamma.jpg

linear:
linear.jpg

Is it a bug or do I do something wrong?

Thanks,
Jakub
    This topic has been closed for replies.

    3 replies

    Inspiring
    December 4, 2014
    Looks like a bug to me. Let me see what the other guys here think.
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    KuboldAuthor
    Up and Coming
    December 5, 2014
    Let me try with 0.4.4
    KuboldAuthor
    Up and Coming
    December 5, 2014
    It works ok with 0.4.4.

    I also suspect what happend - I forgot to install new firmware to the helmet, when upgrading to 0.4.2 and 0.4.3. I don't know if it was this what caused the linear color space dark, but maybe?

    After full upgrade to 0.4.4 (including installing 2.12 firmware) it works correctly.