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New Participant
June 30, 2018

Virtual Keyboard - Oculus GO

Hello!

We are implementing a virtual keyboard for the oculus go using Unity's Native UI system (UGUI). We've modified OVRInputModule to support the Oculus GO controller and we are able to interact with UGUI elements.
 Our problem is, whenever you click an input field it shows a native android input field, which in VR, looks like a white bar at the bottom of the user's view.

What is the recommended approach on how to 1) not have the native android input field show up,  and 2) have the input field behave as it would in a desktop VR application.

This topic has been closed for replies.

13 replies

Participant
June 2, 2019
@shane_harris
Thanks for sharing, I'll try!
New Participant
August 13, 2019
nice to see the updates train status
New Participant
December 5, 2019

wilk3ns said:

Any answers regarding how to implement native android keyboard into Oculus GO App??


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