Virtual Reality SDK Oculus failed to initialize, why?
Ok so i downloaded Unity 2017.4.0f1
I also got the latest Oculus Utilities.
And when i press play this are the messages i get
Virtual Reality SDK Oculus failed to initialize.
Attempting to enable OpenVR instead.
XR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!
Virtual Reality SDK OpenVR failed to initialize.
Attempting to enable None instead.
Unity v2017.4.0f1, Oculus Utilities v1.24.0, OVRPlugin v1.24.0, SDK v0.0.0.
UnityEngine.Debug:Log(Object)
OVRManager:Awake() (at Assets/OVR/Scripts/OVRManager.cs:904)
*****************
I don't know why i get that. In My Player Settings /XR Settings I have Virtual Reality Supported checked and then listed are the Oculus with an arrow pointing to it and then below that OpenVR.
And i intend to build for the RIft.
This process worked fine back in Unity 5 when i tried it. But what should i do to make it work in Unity 2017.4?
I also got the latest Oculus Utilities.
And when i press play this are the messages i get
Virtual Reality SDK Oculus failed to initialize.
Attempting to enable OpenVR instead.
XR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!
Virtual Reality SDK OpenVR failed to initialize.
Attempting to enable None instead.
Unity v2017.4.0f1, Oculus Utilities v1.24.0, OVRPlugin v1.24.0, SDK v0.0.0.
UnityEngine.Debug:Log(Object)
OVRManager:Awake() (at Assets/OVR/Scripts/OVRManager.cs:904)
*****************
I don't know why i get that. In My Player Settings /XR Settings I have Virtual Reality Supported checked and then listed are the Oculus with an arrow pointing to it and then below that OpenVR.
And i intend to build for the RIft.
This process worked fine back in Unity 5 when i tried it. But what should i do to make it work in Unity 2017.4?
