Visual artifacts on lights and particle effects after 1.26 update
Hi,
after the 1.26 update, we've started to experience very strange artifacts with lighting and particle effects in our Unity VR experience. We're using Unity 2017.3.0, the built-in lighting (point lights) and built-in particle system. Every light now has a very strange camera-aligned semi-transparent quad around it and particles look like they are incorrectly blended and they have a similar quad around them as well. Unfortunately I don't have any screenshots as this behavior is visible only through Rift, everything looks fine on screen, I'll think about a way to capture it. This is happening both in editor and in a build and for new and old builds alike. PCs that are not yet updated to 1.26 don't suffer from this issue.
We are operating a large-scale location-based VR experience, so this is a critical impediment. All of the backpack PCs have already been updated and we simply can't charge our customers when the visuals are clearly broken. I'll try to provide more detailed information, but in the meantime, is there any immediate workaround? Can we roll-back to a previous Oculus version?
I can't stress enough how critical for us it is to resolve this issue fast.
Thanks,
Martin
after the 1.26 update, we've started to experience very strange artifacts with lighting and particle effects in our Unity VR experience. We're using Unity 2017.3.0, the built-in lighting (point lights) and built-in particle system. Every light now has a very strange camera-aligned semi-transparent quad around it and particles look like they are incorrectly blended and they have a similar quad around them as well. Unfortunately I don't have any screenshots as this behavior is visible only through Rift, everything looks fine on screen, I'll think about a way to capture it. This is happening both in editor and in a build and for new and old builds alike. PCs that are not yet updated to 1.26 don't suffer from this issue.
We are operating a large-scale location-based VR experience, so this is a critical impediment. All of the backpack PCs have already been updated and we simply can't charge our customers when the visuals are clearly broken. I'll try to provide more detailed information, but in the meantime, is there any immediate workaround? Can we roll-back to a previous Oculus version?
I can't stress enough how critical for us it is to resolve this issue fast.
Thanks,
Martin
