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Up and Coming
January 3, 2020

Visual corruption

We have a rare bug. It happens maybe once per 40 hours of testing randomly throughout the game. When it happens, the screen stops rendering correctly and can persist even between runs. It appears to be rendering only some random tiles of the image while leaving others blank. Apart from the rendering, the game continues to play normally:

We are using Unity 2018.4.6f1 with Oculus Android package 1.38.6 and Oculus Integration 1.42

There don't appear to be any errors reported in the logs and it happens in both release and development builds.

Has anyone seen anything like this before?
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    3 replies

    Up and Coming
    January 3, 2020
    It appears it may be a common problem:

    New Participant
    August 12, 2020
    I have just seen this same issue - has anyone found an explanation?
    Inspiring
    August 12, 2020
    Il2cpp 64 bit builds will cause this ive found. Oculus is aware of the issue but no solution yet