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Up and Coming
April 4, 2016

Volume controls?

What do the up and down volume buttons map to in Unity?
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    3 replies

    Up and Coming
    April 4, 2016
    Instead, I guess I should implement the OVRVolumeControl which rather than listen for the buttons, it constantly checks if the value of OVRManager.volumeLevel has changed.

    But it does so inside of a function called UpdatePosition, which does not appear to be referenced anywhere else. So I just need to write my own script to call that function?
    Up and Coming
    April 4, 2016
    Okay, that was incorrect. The value of OVRManager.volumeLevel is not actually changing.
    Up and Coming
    April 5, 2016
    Very confusing behaviour. I'm walking into the same problem. As if they've only implemented this halfway. I must be missing something.
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