VR Compositor Cubemap display issue
Hello,
Having a strange display issue with VR compositor cubemap in my game loader scene, the same code worked before so wondering if something changed in the driver/runtime.. (using Unity 5.4.5p4 - same problem in 5.4.4p3 - and Utilities 1.15).
The cubemap OVR overlay now appears only in periphery of vision (almost as if there was a near clipping plane problem), so only clipped sections of the cubemap walls are visible, depending on headset orientation. Other compositor layers are not affected, removing them doesn't change anything, changing camera clipping plane distances doesn't affect it either. Tested all settings for the Cubemap texture, to no avail. Does this symptom ring a bell for anyone?
Having a strange display issue with VR compositor cubemap in my game loader scene, the same code worked before so wondering if something changed in the driver/runtime.. (using Unity 5.4.5p4 - same problem in 5.4.4p3 - and Utilities 1.15).
The cubemap OVR overlay now appears only in periphery of vision (almost as if there was a near clipping plane problem), so only clipped sections of the cubemap walls are visible, depending on headset orientation. Other compositor layers are not affected, removing them doesn't change anything, changing camera clipping plane distances doesn't affect it either. Tested all settings for the Cubemap texture, to no avail. Does this symptom ring a bell for anyone?
