VR in Unity makes physics jitter/stutter
I'm currently developing a VR game in Unity and have come across a perplexing issue. I've set up a ragdoll using rigidbodies and colliders. Here's what I'm facing:
- Without VR Headset: When I run the game without wearing the VR headset, the ragdoll and everything in the scene operates smoothly without any issues.
- With VR Headset: As soon as I put on the VR headset and run the game, I experience significant lag with the ragdoll. Interestingly, everything else in the scene remains unaffected and runs smoothly. It's worth noting that the ragdoll is the sole object in the scene governed by physics.
I'm wondering if this could be related to changes in physics refresh rates when using VR in Unity, but I'm not entirely sure. I would greatly appreciate any insights or guidance on this issue.
