VR Laggy When Testing Game
Hello, I am pretty new to all of this. I recently developed a simple game in VR, but whenever I press the play button in the Unity editor to test the game, the screen in my VR headset lags uncontrollably. Is this normal?
I know that my laptops specs are more than good enough for game design, so it shouldn't be because of that.
Could it be that game testing normally pretty laggy, and doing it through Oculus link is augmenting the severity of the lag? If so, will the game be less laggy when actually published?
Thanks all!
