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korinVR
Honored Contributor
June 20, 2015

VR mode brings very high CPU load without Oculus Rift

I've noticed standalone executables built with Unity 5.1.1f1 "Virtual Reality Supported" checked bring massive CPU load when Oculus Rift is *not* connected. It also makes the program very unresponsive (0.5-1 seconds lag on mouse and keyboard). In editor it works fine.

Is there anyone suffering the same problem?

I thought I could publish games which optionally support Oculus Rift in one binary, but this problem prevents me from doing it.
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    2 replies

    Participant
    June 30, 2015
    Same here. Didn't realize it was a high CPU load causing the delay (makes sense), but glad to know someone else was able to reproduce as well. Any word on this?

    Edit:

    Unity 5.1.1p2
    GeForce GTX 980m
    Intel i5-4690K @ 3.5GHz
    Nvidia Driver Version 344.91
    Windows 8.1
    Oculus Runtime 0.6.0.1

    Unity Forums - http://forum.unity3d.com/threads/vr-mod ... ft.337247/
    korinVR
    korinVRAuthor
    Honored Contributor
    July 3, 2015
    Thanks for reporting to Unity. I was lazy to do it :)
    Katsuomi Kobayashi ( @korinVR ) at FrameSynthesis Inc.