VR mode brings very high CPU load without Oculus Rift
I've noticed standalone executables built with Unity 5.1.1f1 "Virtual Reality Supported" checked bring massive CPU load when Oculus Rift is *not* connected. It also makes the program very unresponsive (0.5-1 seconds lag on mouse and keyboard). In editor it works fine.
Is there anyone suffering the same problem?
I thought I could publish games which optionally support Oculus Rift in one binary, but this problem prevents me from doing it.
Is there anyone suffering the same problem?
I thought I could publish games which optionally support Oculus Rift in one binary, but this problem prevents me from doing it.
