VR oculus rendering Issue
stragne disortions of image affected by movement or blinking light, even a base OVR oculus scenes have this issus in Unity 2017.3.0f3 (64-bit). has anyone experianced that bug?
disortions ( objects are loosings its shapes) Objects looks like behind disorting glass, this affects only parts of images, It looks like its affected either by fast motion, or fast changeds in light intensity
disortions ( objects are loosings its shapes) Objects looks like behind disorting glass, this affects only parts of images, It looks like its affected either by fast motion, or fast changeds in light intensity
