VR showDeviceView sometimes not displaying in full screen
I made a build of my app using Unity 5.1 and the native VR integration to use with DK2. When I run it on my computer with runtime 0.6.0.1 and my Rift in Direct mode, I see the app mirrored to my primary monitor in a non-stereoscopic view with VRSettings.showDeviceView (awesome function, BTW).
However, I sent my build to some other people and a few of them report that the mirrored image on their primary monitor is windowed and very small (somewhere in the ballpark of 400 pixels wide) instead of fullscreen. I can't find any resolution/fullscreen settings in VRSettings or the rest of the VR namespace; how can I make sure this mirrored display is always in fullscreen and at the native resolution of the primary monitor?
However, I sent my build to some other people and a few of them report that the mirrored image on their primary monitor is windowed and very small (somewhere in the ballpark of 400 pixels wide) instead of fullscreen. I can't find any resolution/fullscreen settings in VRSettings or the rest of the VR namespace; how can I make sure this mirrored display is always in fullscreen and at the native resolution of the primary monitor?
