Ways to avoid tearing on Gear VR?
In his Mobile SDK talk, Johannes explains quite a bit about screen tearing on Gear VR, but I didn't really understand how it should be avoided. I'm seeing reasonably frequent tearing in my game while maintaining 60fps, and I'm guessing it may be related to certain screen tiles taking much longer to render than others, but that's not really avoidable in my case since almost all the graphical detail needs to be spent on objects on a table in front of the player, with very little detail needed above the table.
