Weird Mesh sort order/clipping issue...
I made a new project, imported the gearvr utilities sdk pack and got the demos up and running on the gear.
Now I'm trying to import other content into the project and use it, and the meshes are disappearing or rendering behind other meshes regardless of what layer/shader I put on them. Tried both standard, unlit texture, mobile unlit.
If I add a skybox it renders over everything in the scene.
In Project settings >> Editor I have Serialization set to Force Text. On the player build settings I have no compression on the meshes. Everything else is as it came with a new project set for gearVR..
To rule out my models I downloaded stuff off the asset store and it all has the same mesh clipping/rendering issues.
Any ideas what could cause this???? Even if I make a new camera, not the OVR rig, just a basic unity camera, it has the same issue.....so confused...
(Video of the issue) https://www.youtube.com/watch?v=g_4V95U-ykM
Now I'm trying to import other content into the project and use it, and the meshes are disappearing or rendering behind other meshes regardless of what layer/shader I put on them. Tried both standard, unlit texture, mobile unlit.
If I add a skybox it renders over everything in the scene.
In Project settings >> Editor I have Serialization set to Force Text. On the player build settings I have no compression on the meshes. Everything else is as it came with a new project set for gearVR..
To rule out my models I downloaded stuff off the asset store and it all has the same mesh clipping/rendering issues.
Any ideas what could cause this???? Even if I make a new camera, not the OVR rig, just a basic unity camera, it has the same issue.....so confused...
(Video of the issue) https://www.youtube.com/watch?v=g_4V95U-ykM
