Weird problems with DK1 and Unity 5
Hi,
I tried to use DK1 with Unity 5. I works nicely with Unity 4, but with U5 there are some weird problems. First problem is probably just bug in their example program or in U5 itself, but when I try the example included with U5, all UI elements are upside down and game is rotated properly. When I try to use menu with mouse, clicks are reversed: for example, if I click upper left corner of screen, the game thinks I clicked bottom right.
The other bug is about how image is rendered to Oculus. It looks like either there is 90 degrees angle between eyes or cameras are far from another. This other bug makes Oculus fully unusable with U5.
Have anyone else encountered any of these bugs, or even better, found a solution?
I have set both "Virtual Reality Supported" and "Stereoscopic Rendering" on from "Player Settings". I have also tried other combinations, and it looks like putting on "Stereoscopic Rendering" doesn't affect anything.
Sorry about that English.
I tried to use DK1 with Unity 5. I works nicely with Unity 4, but with U5 there are some weird problems. First problem is probably just bug in their example program or in U5 itself, but when I try the example included with U5, all UI elements are upside down and game is rotated properly. When I try to use menu with mouse, clicks are reversed: for example, if I click upper left corner of screen, the game thinks I clicked bottom right.
The other bug is about how image is rendered to Oculus. It looks like either there is 90 degrees angle between eyes or cameras are far from another. This other bug makes Oculus fully unusable with U5.
Have anyone else encountered any of these bugs, or even better, found a solution?
I have set both "Virtual Reality Supported" and "Stereoscopic Rendering" on from "Player Settings". I have also tried other combinations, and it looks like putting on "Stereoscopic Rendering" doesn't affect anything.
Sorry about that English.
