Weird tracking issues with Custom Hands + OVRPlayerController
yo,
I can't seem to get the custom hands to work properly with the OVRPlayerController.
The Hands seem to follow the rotation of the headset, but compounded by a factor.
Is this related to the "Unity
has a known issue such that parenting one VR camera to another will
compound tracking twice. As a workaround, make them siblings in the
GameObject hierarchy." issue?
has a known issue such that parenting one VR camera to another will
compound tracking twice. As a workaround, make them siblings in the
GameObject hierarchy." issue?
There's no way I can unparent the OVRPlayerController and the OVRCameraRig without the controller breaking.
How the heck are you supposed to use the player controller with custom hands? I don't want to use the avatar hands as I'm replacing them with different models.
