What does "Virtual Reality Supported" actually do?
What exactly does the check box under Project Settings->Player->Virtual Reality Supported exactly do? Outside of a skybox I couldn't get working, my simple project would work fine with that box unchecked. However, when I check it the head tracking goes completely wonky. The transforms are all off, with head rotations causes odd translations and rotations on other axis. What is Unity providing by checking that box?
