What is the best practice for handling scene change in Unity?
I am new to develop VR game. My setup is Unity 2018.4.14, Oculus SDK v12, I need some suggestions regarding the following questions:
1. Are making OVRCameraRig and OVRInputModule "DontDestroyOnLoad" a good practice? If not, what should I do, initializing everything each time there is a scene change?
2. Does Oculus SDK have API for fade in/out, which could be used during scene change.
3. What is a good way to pass data between different scene? currently I am using ScriptableObject.
Any suggestion is appreciated.
1. Are making OVRCameraRig and OVRInputModule "DontDestroyOnLoad" a good practice? If not, what should I do, initializing everything each time there is a scene change?
2. Does Oculus SDK have API for fade in/out, which could be used during scene change.
3. What is a good way to pass data between different scene? currently I am using ScriptableObject.
Any suggestion is appreciated.
