What is the best way to avoid the stuttering seen on objects moved by physics?
By default, Unity's physics engine works at 60Hz and since Rift works at 90Hz, there's very noticeable stutter when using linear movement on RigidBodies.
I can "fix" it by setting the Fixed Timestep in the Time Projects Settings so that FixedUpdate also runs at 90Hz but I'm wondering if there's a better way. I'm afraid that doing so this way could potentially kill performance.
I can "fix" it by setting the Fixed Timestep in the Time Projects Settings so that FixedUpdate also runs at 90Hz but I'm wondering if there's a better way. I'm afraid that doing so this way could potentially kill performance.
