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New Participant
September 3, 2017

What should I do if I want to do one eye a little slower than the other eye?

I have a special requirement for the work I do, that is, one eye is rendered slower than the other eye for a few milliseconds or a few frames. I don't know how to do it. If you know, please let me know. Thank you!
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1 reply

New Participant
September 7, 2017


Hi,

Welcome to the Oculus Developer Forums.

OnPostRender() should fire once
for each eye.

To achieve the behavior you are seeking try adjusting: 

'System.Threading.Thread.Sleep(mySleepTime)' if you want one to take longer to render than the other.


Thank you for your reply. Can I get a more detailed answer, please? Sorry, because I'm a newbie. Thank you very much!