When are hands loaded from OVR Avatar is there an Event I can subscribe to?
So I'm developing a VR game with a full body avatar for the Oculus Quest. I've already developed the Player Rig for SteamVR and would like to convert this to Oculus. I've managed to get the arms and legs working, but now I need to rig the fingers properly. For steam, I can listen for a function called RenderModelLoaded and it would tell me when the hands are there and available. When those hands spawn in, I "link" the movement of the SteamVR fingers to the fingers of the full body avatar. So when using the Index controllers, the player has finger tracking. Following the same architecture. I'd like to use the hands that spawn in from the OVR Avatar, but I don't know if there's a function I can listen for or an event I can subscribe to that says "Hey the hands have loaded" now rig the avatar.
I'm curious as to how others are currently detecting when the hands have loaded? I've also thought about creating a set of custom hands that get loaded and was curious as to how other have approached that method as well.
Any assistance is greatly appreciated?
