When I set Time.timeScale to 0, the Oculus touch controllers are not tracking.
To pause my game, I am setting Time.timeScale to 0 in Unity3d.
When I do that, headset is being tracked but controllers are not moving. The touch controllers are getting struck the moment the timeScale becomes zero. When timeScale is reset to 1, the touch controllers are again getting tracked and are moving.
I didn't face this problem with the earlier version. In the new 1.11 update, I am facing this issue.
Can anyone provide me a solution for it ?
When I do that, headset is being tracked but controllers are not moving. The touch controllers are getting struck the moment the timeScale becomes zero. When timeScale is reset to 1, the touch controllers are again getting tracked and are moving.
I didn't face this problem with the earlier version. In the new 1.11 update, I am facing this issue.
Can anyone provide me a solution for it ?
