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sh0v0r
Up and Coming
October 30, 2013

Where does the Config Tool store its data?

I've been holding off on integrating 0.25 into Lunar Flight over concerns about the removal of the manual calibration. My feelings about this is that there are a lot of people who bought a Rift just to play with and not actually develop with and the Config Tool can only be acquired by downloading the SDK.

Lunar Flight currently has a built in Calibration setup when you start it but it must be done every time.

What I want to do is check for the calibration data and notify the user that they should calibrate before playing the game.

So where is it stored or how can I check that calibration data has been loaded?
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    11 replies

    Up and Coming
    January 5, 2014
    "owenwp" wrote:
    Engine integration might be a little tricky, but it would be ideal if the SDK had an api that launched the interactive config utility, and notified you when it is closed, while handling the exclusive driver access handoff.

    As a user I would want my first experience to be plug in rift -> launch game with rift on -> see notification that I need to set my IPD and magnetic calibration -> do all of that without leaving VR -> play game.

    I definitely agree. I want my grandmother to be able to do it. This is likely beyond what can be expected from the initial product, but what I would really like to see is:

    - Plug in Rift
    - Put on Rift
    - Be guided through a calibration process
    - Be transported into an 'introduction video' that welcomes you to VR and basically guides you through your mind being blown

    With zero chance of deviation from that order of operations.