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Up and Coming
March 30, 2013

Where is the trial code?

I'm probably missing something obvious, but where is the code for the 4-month free trial for Unity Pro? I don't see it in the documentation or anywhere in the SDK box. Hmm... I wrote Unity about it last week and they said the SDK should come with a code.
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    57 replies

    Participant
    March 30, 2013
    I too would like to know. my current 30-day unity pro trial has expired.
    Founder/game developer/sorcerer at Pyromuffin. Development blog at http://www.pyromuffin.com
    March 30, 2013
    So is unity pro absolutely required for development, or just to build the included demo?

    The doc isn't clear...
    Up and Coming
    March 30, 2013
    "rbristow" wrote:
    So is unity pro absolutely required for development, or just to build the included demo?

    The doc isn't clear...


    Pro is required yes :( Rift needs both fullscreen image effects and the plugin, and both are exclusive to the Pro version.
    CCP Games, EVE: Valkyrie developer | @SiggiGG
    Up and Coming
    March 30, 2013
    Didn't I just see something about Unity extending a 4-month licence to Unity Pro for all oculus backers? Might help you if your 30 day is out.
    Up and Coming
    March 30, 2013
    "Anton" wrote:
    Didn't I just see something about Unity extending a 4-month licence to Unity Pro for all oculus backers? Might help you if your 30 day is out.


    Yes... but how do we actually get this extension?
    Up and Coming
    March 31, 2013
    "rbristow" wrote:
    So is unity pro absolutely required for development, or just to build the included demo?

    The doc isn't clear...


    Unity Pro is required for the Oculus because some of the features needed by the Oculus to function is only offered in the Pro version of Unity. Or at least this is my understanding, please correct me if I am wrong.
    Up and Coming
    March 31, 2013
    Hi all. I'm hooked on Unity after trying both Unity free and UDK - it's just awesomely flexible and the ability to target all those different platforms is so fantastic. I can't quite justify the purchase price of Unity Pro just yet, but hope to be able to once I have a couple of projects a but further down the road. In the mean time I want to maximize my pro trial time - can anyone see any problem with the following (e.g. pro trials won't work consecutively or whatever): work with Unity free until my rift arrives, then enable the standard one month Unity Pro trial, then once that's expired, start the 4 month Oculus developer Pro trial? Hopefully by then I'll be six or seven months into the development of something that I'll think is worthy of the expenditure!

    Cheers,

    Daveo
    Up and Coming
    March 31, 2013
    I think they said in April so hopefully about next week there will be an update on here that will give us the codes or perhaps codes will be mailed out to anyone who bought a pre-order kickstarter (that should be the best way they should do it so that people dont end up making more then one account on the forum just to get the 4 month trial :-p)

    it would be nce if the 4 month trial took away the little "trial" logo at the bottom of the screen and allowed us to share what we made if possible ;-) we'll see!
    Up and Coming
    April 1, 2013
    "IronfireDave" wrote:
    In the mean time I want to maximize my pro trial time - can anyone see any problem with the following (e.g. pro trials won't work consecutively or whatever): work with Unity free until my rift arrives, then enable the standard one month Unity Pro trial, then once that's expired, start the 4 month Oculus developer Pro trial? Hopefully by then I'll be six or seven months into the development of something that I'll think is worthy of the expenditure!


    I just submitted this same question in the "General Discussion" board as well as submitting a request to Unity. I'll update if/when I hear back from them.
    April 2, 2013
    Hey everyone,

    We'll be sending out the Unity Pro trial codes with Rifts in the next few weeks. We're still finalizing the details of delivery, but it will probably be through the Oculus Order Manager.

    Sorry for the delay!

    -- Nate