Why am I crawling around on the ground?
I noticed that if I set the default system for Unity to load to None then my camera is always crawling around on the ground level and thus half the screen displays what's under the terrain. When I set it to load the Oculus instead then the camera is where it should be and I can "walk" around and look around as I intended... then one day, for some reason, I am now on the ground no matter what.
clearly the Oculus has been initialised now because I am wearing the thing and looking around in the scene only I am seeing mostly the skybox from below the terrain. I figured that maybe I shouldn't place the Camera Rig prefab on the ground. Maybe it needs to be in the air now, for some reason... So I try moving it up and true enough, now I can see the scene... although my camera and my avatar are nowhere NEAR close to each other now. The avatar is stuck in the ground while my camera is towering 1.5 world units above it.
EyeLevel, GroundLevel... doesn't matter. The camera is at the prefab origin no matter what. Eye level with me sitting or standing... I am still under the terrain. What the heck am I doing wrong? Googling the issue all I can find is people having the complete opposite problem of their cameras being way too high in the scene. Mine is always at y 0. Why is that? How do I fix this?
It used to work and all was well with the world... then it just... stopped. For reasons unbeknownst to me it just stopped working. I even found that there was a new SDK released in the last two weeks so I upgraded to that in an effort to see if maybe the old SDK and the latest Oculus update were clashing but still I am playing my infinite run game from under the ground... It used to work just fine but now I have spent the last 2 days doing nothing but trying to figure out how to actually show my camera where it was 3 days ago and have done absolutely NO other work at all other than struggling to just show the camera where it was showing 3 days ago....
This is so insanely frustrating now!!!!! :( Someone PLEASE help me!!!
How is one supposed to get the camera at eye level when setting the tracing mode to eye level doesn't do squat? :(
I am using the latest Oculus app, the latest SDKs downloaded only yesterday and using the latest public version of Unity 2018
Thanks for any assistance
clearly the Oculus has been initialised now because I am wearing the thing and looking around in the scene only I am seeing mostly the skybox from below the terrain. I figured that maybe I shouldn't place the Camera Rig prefab on the ground. Maybe it needs to be in the air now, for some reason... So I try moving it up and true enough, now I can see the scene... although my camera and my avatar are nowhere NEAR close to each other now. The avatar is stuck in the ground while my camera is towering 1.5 world units above it.
EyeLevel, GroundLevel... doesn't matter. The camera is at the prefab origin no matter what. Eye level with me sitting or standing... I am still under the terrain. What the heck am I doing wrong? Googling the issue all I can find is people having the complete opposite problem of their cameras being way too high in the scene. Mine is always at y 0. Why is that? How do I fix this?
It used to work and all was well with the world... then it just... stopped. For reasons unbeknownst to me it just stopped working. I even found that there was a new SDK released in the last two weeks so I upgraded to that in an effort to see if maybe the old SDK and the latest Oculus update were clashing but still I am playing my infinite run game from under the ground... It used to work just fine but now I have spent the last 2 days doing nothing but trying to figure out how to actually show my camera where it was 3 days ago and have done absolutely NO other work at all other than struggling to just show the camera where it was showing 3 days ago....
This is so insanely frustrating now!!!!! :( Someone PLEASE help me!!!
How is one supposed to get the camera at eye level when setting the tracing mode to eye level doesn't do squat? :(
I am using the latest Oculus app, the latest SDKs downloaded only yesterday and using the latest public version of Unity 2018
Thanks for any assistance
